Dreadball Xtreme!

The kickstarter for Dreadball Xtreme is moving along quite nicely, and they’ve introduced a whole slew of teams I’ve designed along with some MVP’s, sponsors, and plenty that hasn’t been shared yet. Here’s the designs I’ve done for it so far! If your interested in backing the Kickstarter campaign, you can find it here.
Brokkr Striker_color_edit Brokkr Team_edit Convict Striker_color Convict Team Concept_v3 Sphyr Jack_color_no lights Sphyr Team Rebs Sorak_color Chulep Sllee Sllee Far Rin Nomad_final Puorthog_v2 Sonic the Woodlouse Venus Flytrap Yndij Pirate_color Zee Pirate_color Scientist Teraton Engineer_color Hellfather Sponsor_color edit

Mars Attacks!

I haven’t had a chance to update in a few weeks do to an absolute downpour of requests from clients mixed with disclosure agreements. Though that’s the case, I can share some work that Mantic Games has shown off for their new title, “Mars Attacks!”, based off of the comic books and card game of the same name. In all honesty, it was the last project I thought I would ever work on, but it has definitely been a fun ride. Anyhow, here’s a few designs…its basically human survivors versus the martian menace! In order, its Buddy, Brandi, Joe, Ashley, Eva, Don, Deke, and finally General Tor. There’s plenty more coming, just waiting on Mantic’s Kickstarter campaign to get further along.
Bubby and Brandi_color Joe Ashley_color Eva_color Don Manning_color Deke_color General Tor_colorIf your interested in the game that I did these for, you can find the kickstarter campaign here.

Here are a few examples of the minis for it:
35806aec54d5b652b7482438a3ba5c26_large. d80b50506c3dfcd9d283b92cf9de13b4_large.

The Process

One of my favorite parts of meeting a new artist/studying a master is figuring out their process. Everyone has their own little way of doing things, and you figure out what works best for you over time. I’ve always wanted to put together a process piece like that! I finally decided to go ahead and put together a something along those lines and saved it while I went. Now, I could have gone with what I normally do, which is leaning on some line-art and adding color to it, but this time I went fully digital. This is the first time I’ve done this, so I figured I’d share my thoughts on it. I want to get better at it, so this was a big first step for me! Anyhow, it all began with a few sketches a couple of weeks ago. This piece was done in photoshop from beginning to end, so photoshop terminology will be applied! You’ve been warned. (Also, this was written deep in the night, so there WILL be grammatical errors and the like.)

Female Bounty Hunter SketchesI did this piece when I was working on Mantic Games big “Deadzone” campaign on Kickstarter. They asked me to design a few new alien races, and this was one that came to me in the middle of the night. I liked the idea of these shark-esque aliens, so I did a few studies and really loved the way it looked. This eventually turned into the Sphyr, one of the many new alien races Mantic is introducing in Deadzone, that we will eventually see again! Anyhow, I got the itch to do a personal piece tonight, so I decided to use this design. This being my first real foray into digital painting, I wanted to start with a simple shot with simple lighting. Then I decided to put her underwater…the “simple” theme was then dropped immediately.
I started the piece off with a rough sketch. This was just to set up the general idea, a few foreground/background elements, so I wasn’t just jumping into the piece with no idea of where it was going.
Digital Practice_roughI did want it to be interesting, instead of just a study, so I decided to have her petting a giant fish and playing with her necklace. Its not much, but its enough to make people think. From there, it was time to figure out the basic color scheme.

Digital Practice_color studyThis is called a color study. Its just a quick way to figure out how you want the piece to look in the long run. This was my guide the whole way through. From here, I moved onto actually rendering the piece properly, which proved challenging. I’ve colored plenty of character pieces professionally, but I’ve always had the line-work to guide me, so this was unfamiliar territory. I laid out very basic flat colors for most of the piece, and jumped into rendering.

Digital Practice_initial renderingUsing the Color Study as a guide, I dove into rendering. First, I laid out flats, then moved onto rendering the face first and foremost. It’s going to be the major focus of the piece, so I wanted to make sure it looked good. To get the highlights and shadows I wanted, first I laid out all the flat colors in a line. I then applied a strip of a generalized shadow color (a grey/blue or grey/purple, typically) set on multiply and a highlight color (light blue in this case) set on screen over them. From there I just picked out colors I needed and tweaked them from there. I then applied more of an electric/aqua blue to her as an overall highlight, to give it more of an underwater feel. With the character rendered for the most part, I moved onto the other foreground elements: the fish.

Digital Practice_established foregroundAs with the last stage, I referred back to my handy Color Study. As with the main figure, I just laid out some flat colors like before, but the fish scales had to be treated differently. I basically added a metallic yellow highlight and used the same shadow/highlight trick as before to render them, then added in the scale details. I also tweaked the main character a bit, just to give her more accurate lighting and to fix a few rendering issues. At this stage I was really happy with the colors overall, but they needed to pop a bit. To fix that, I adjusted the contrast and it did the trick. From here, it was all about finishing details and adding in a background.

Digital Practice_color

Here’s the finished piece. I’ve added in the background, which is more or less vague blue shapes. I also added in a couple schools of fish/a few whales to give more of a sense of depth.  There were a few final tweaks to the main character, including some aquatic lighting added to a few select areas, and a couple of “freckles” to break up the skins overly smooth appearance. I’ve also added in some bubbles, which were surprisingly easy once I figured out how to handle them. Anyhow, for my first foray into digital painting I’m very proud of myself! Hopefully there will be more of these in the future 😀 Here’s all of the stages lined up:
Digital Practice_rough+color study

Something dark this way cometh…

I’m excited that I’ve finally had the chance to color one of my favorite pieces, the Dark Dragon for On The Lambs “Endless: Fantasy Tactics”! This is one of my favorite designs, so I took some a little more time than usual coloring it. I’m also excited because I haven’t loaded up anything on here in quite a while.

I’m getting ready to embark on one or two big projects, with some full color scenes and characters, so any jobs like this are steps in the right direction. I can use all the practice I can get.
Dark Dragon_color

Finally catching my breath…

The Deadzone Kickstarter reached 1.2 million dollars. I’m absolutely astounded by that. I couldn’t be happier knowing that I’m a big part of that! 😀

It is that time though…they uploaded a slew of artwork done by me. Here’s some of the finished stuff! I’m sure there will be more to come soon, but for now I’ll show what I can!

Marauder Hulk Brokkr Chief Brokkr_Remote Explosive Team_wip DZ_Blaine Goblin Weapon Team Hobgoblin Grenadier_v2 Plague Walker Plague_3rd Gen Female Alien_wip Rebels_Judwan Medic Rebels_RPG Team Rebels_Zees Scavengers Valkyr_wip_v2 Yndij Hunter Zombieton_wipOf course, I’m nowhere close to done with Deadzone…there’s still so much more to draw! Not to mention a project or two really kicking off. Its going to get really interesting for me in the next few months…I think Gencon will treat me well!